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The Pink Moon

Interactive Installation & Live Performance Visuals

Pink Moon was an independent study and fully solo effort, conceived and delivered in three months as an interactive installation and projection-mapping performance for a local band, staged inside an abandoned warehouse. The visuals were tailored specifically to the band’s sound, style, and lyrical themes, and were designed to be performed live as an instrument alongside the music.

The environment used two calibrated Panasonic projectors aimed and aligned to effectively double perceived brightness, creating layered imagery across the space. A desktop computer with an NVIDIA GPU drove the visual system, with Processing used for real-time graphics performance that blended pre-rendered animations with live manipulation and on-the-fly scene changes.

Audience interaction was part of the show. I built a simple “treasure hunt” puzzle using custom open/close circuits: physical artifacts hidden around the space could be placed onto sensor stations to complete circuits and trigger transitions. A Raspberry Pi Pico read the sensor states and fed cues into the visual engine. I also built a custom live-performance control interface so I could improvise visuals in response to the band, the crowd, and the room’s energy.

The production work extended well beyond software. I handled warehouse cleanout and prep, installation, cabling and signal routing including HDMI splitting for four separate displays, fabrication and build of a physical effigy element, and live-coding the performance in real time. Band member costumes were also designed to interact with the projections, so the performers themselves became moving surfaces within the piece.

  • Timeline: 3 months from concept to execution
  • Role: Solo, end-to-end (design, software, hardware, graphics, fabrication, site prep, install, live operation)
  • Tech: Processing, Arduino-style circuits, Raspberry Pi Pico, desktop PC with NVIDIA GPU
  • Projection: 2x Panasonic projectors, calibrated and aligned for layered output
  • Interaction: Physical artifact “puzzle” sensors (open/close circuits) triggering visual states
  • Video Routing: HDMI splitting to 4 displays
  • Live Performance: Custom control interface for improvising visuals with the music
  • Outcome: Stable live deployment, no failures during the performance

The result was a durable, site-specific audiovisual experience where sound, performer intent, and audience participation shaped the visual atmosphere in subtle ways, while staying tightly aligned to the band’s identity.

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